Plague Inc. Wiki
(Changed description of the Tank symptom combo to be more accurate, rewording, and added images.)
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*[[Boomer]] - Zombies are able to explode when excited. Increases severity.
 
*[[Boomer]] - Zombies are able to explode when excited. Increases severity.
 
*[[Cranial Dispersion]] - Zombie brain matter is heavily pressured under thick skull, causing infected brain matter to be rapidly dispersed from head wounds. Increases infectivity.
 
*[[Cranial Dispersion]] - Zombie brain matter is heavily pressured under thick skull, causing infected brain matter to be rapidly dispersed from head wounds. Increases infectivity.
*[[Walking Contradiction]] - Zombies' eyes are irritated by sunlight, distracting them from daylight hunting. Reduces severity. (Can be counteracted by evolving [[Cathemeral Shift]])
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*[[Walking Contradiction]] - Zombies' eyes are irritated by sunlight, distracting them from daylight hunting. Reduces severity.
 
*[[Runner]] - Zombies' enhanced leg muscles allows some zombies to sprint. Increases severity.
 
*[[Runner]] - Zombies' enhanced leg muscles allows some zombies to sprint. Increases severity.
   

Revision as of 19:42, 6 April 2017

Popup zombies@2x

A horde of zombies.

Zombies are the core mechanic of the special plague, the Necroa Virus. After Cytopathic Reanimation has been evolved, infected carriers of the plague will become zombies once killed. Since zombies are still dead, they will continue to rot until "death", which is accelerated in hot climates. This can be slowed with passive abilities or the custom gene ThermoNecro. Zombies can be controlled by directing them with Horde Instinct and be resurrected with Regenerative Activation for the cost of some DNA.

Being dead, zombies cannot be cured, and they can continue to kill and consume humans until they rot. Once all humans are either zombies or dead, the player will win the game.

Hazards

Zombies are always at the risk of decomposition, however, this is not the only hazard a zombie will face. An organization known as Z-Com will start appearing, and they will set up a base in a random country with little to no zombies in order to help defend it. As long as Z-Com is within a country, they'll gun down as many zombies as possible, and they will slowly takeover the country and possibly be successful in defending it. After that, Z-Com will spread. The player can aid the zombies by armoring them with Dermal Calcification and protecting their heads with Cranial Elephantitis and Bone Dysplasia; they can be also granted with more offensive abilities, such as Naja Mortis and Autothysis.

Special events

  • Rotting zombie on beach - A random event where a zombie can wash up on an uninfected country, escaping authorities and infecting the country.

Symptom combos

  • Vampire Bat - Bloodthirsty bats attack humans, alerting zombies to their presence. Increases infectivity, severity, and lethality.
  • Blood in the Air - Paranoid zombies relentlessly search the area with their heightened senses. Increases severity.
  • Tank - Anabolic Boost and Bone Dysplasia cause some zombies to develop enormous strength and body mass. Increases severity.
  • Spitter - Zombies' improved sight allows them to accurately spit across long distances. Increases severity.
  • Boomer - Zombies are able to explode when excited. Increases severity.
  • Cranial Dispersion - Zombie brain matter is heavily pressured under thick skull, causing infected brain matter to be rapidly dispersed from head wounds. Increases infectivity.
  • Walking Contradiction - Zombies' eyes are irritated by sunlight, distracting them from daylight hunting. Reduces severity.
  • Runner - Zombies' enhanced leg muscles allows some zombies to sprint. Increases severity.

Gallery