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m (Ned1230 moved page Necroa Traits:Symptoms to Necroa Virus Traits:Symptoms)
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Revision as of 19:14, 5 April 2014

The following is a list of symptoms in the Necroa Virus DLC:

  • Insomnia- Slows future research speed
  • Fever- Slows future research speed, increases severity
  • Photophobia- Sensitivity when exposed to sunlight, slows future research speed
  • Delirium- Causes paranoia, can be fatal, and slows future research speed
  • Coma- Slightly reduces infectivity and greatly slows future research speed
  • Psychosis- Causes random bursts of violence, can be fatal, quite hard to cure
  • Acute Encephalitis- Very lethal brain lesions
  • Hyper Salivation- Makes people spit, a lot, great with Saliva transmissions
  • Polyphagia- Makes people eat, a lot, increasing infectivity
  • Gastroenteritis- Makes people puke, a lot, increasing infectivity and severity, of course
  • Cannibalism- Makes people want to bite or eat others, increases infectivity and is lethal
  • Autophagia- Makes people want to bite or eat parts of their body,  increasing infection rates
  • Cytopathic Reanimation- Makes the dead turn into zombies
  • Anaerobic Resuscitation- Very lethal for living hosts, and destroys personality
  • Enhanced Sensory Integration- Enhanced senses makes zombies more effective
  • Encanced Motor Control- Zombies move faster, allowing more people to be killed
  • Masticatory Tension- Severity greatly increased
  • Peptide Surge- Better strength, severity increased
  • Acidic Reflux- Zombie saliva gets acidic, gives zombies combat advantage
  • Naja Mortis- Allowes zombies to projectile puke, pretty much, at people, giving them advantage
  • Autothysis- Allowes zombies to explode!
  • Dermal Calcification- Causes parts of skin to harden, gives zombies advantage
  • Cranial Elephantitis- Makes zombies' skulls bigger, giving them an advantage
  • Bone Dysplasia- Gives zombies great advantage, bones thickened
  • Adrenal Surge- Increases aggression of zombies
  • Hyperosmia- Makes zombies smell more human
  • Temporal Lobe Manipulation- Makes zombie prey, more likely for infected to be zombified
  • Anabolic Boost- Beefy, hulking zombies appear, muscle growth enhanced
  • Cathemeral Shift- Improved vision in bright light, makes zombies more effective
  • Vampiric Hunger- Zombies prefer to suck blood rather than eat, increasing zombification