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The following is a list of symptoms in the [[Necroa Virus]] DLC: |
The following is a list of symptoms in the [[Necroa Virus]] DLC: |
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+ | {| class="wikitable sortable" |
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− | *Insomnia- Slows future research speed |
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+ | ! scope="col" |'''Symptom''' |
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+ | ! scope="col" |'''Description''' |
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+ | ! scope="col" |Base Cost |
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+ | ! scope="col" |Infectivity |
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+ | ! scope="col" |Severity |
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+ | ! scope="col" |Lethality |
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+ | ! scope="col" |Change to cure requirement |
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+ | ! scope="col" |Zombie traits increase |
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+ | |- |
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+ | |[[Insomnia]] |
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+ | |Inability to sleep makes people irritable and less productive |
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+ | |5 |
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+ | |1 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 (0.01 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Fever]] |
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+ | |Increase in temperature, contagiousness and severe dehydration, which can be fatal |
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+ | |5 |
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+ | |2 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 (0.01 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Photophobia]] |
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+ | |Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates |
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+ | |1 |
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+ | |<nowiki>-2</nowiki> |
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+ | |2 |
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+ | |0 |
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+ | |0.01 (0.02 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Delirium]] |
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+ | |Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed |
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+ | |12 |
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+ | |1 |
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+ | |3 |
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+ | |1 |
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+ | |0.1 (0.03 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Coma]] |
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+ | |Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly slows future research speed but reduces infection rates |
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+ | |8 |
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+ | |<nowiki>-5</nowiki> |
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+ | |4 |
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+ | |0 |
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+ | |0.1 (0.07 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Psychosis]] |
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+ | |Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed |
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+ | |13 |
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+ | |6 |
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+ | |3 |
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+ | |1.5 |
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+ | |0.05 (0.01 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Acute Encephalitis]] |
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+ | |Multiple inflammatory lesions in the brain triggered. Causes neurological damage resulting in death |
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+ | |21 |
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+ | |1 |
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+ | |1 |
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+ | |13 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Hyper Salivation]] |
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+ | |Inflammation of the submandibular gland increases saliva production and infection rates |
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+ | |7 |
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+ | |3 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 |
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+ | | |
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+ | |- |
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+ | |[[Polyphagia]] |
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+ | |Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection |
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+ | |7 |
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+ | |4 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 |
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+ | | |
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+ | |- |
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+ | |[[Gastroenteritis]] |
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+ | |Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates |
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+ | |8 |
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+ | |6 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 |
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+ | | |
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+ | |- |
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+ | |[[Cannibalism]] |
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+ | |Extreme compulsion to bite or eat other humans significantly increasing infectivity as well as lethality |
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+ | |20 |
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+ | |8 |
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+ | |6 |
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+ | |1.8 |
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+ | |0.05 |
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+ | | |
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+ | |- |
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+ | |[[Autophagia]] |
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+ | |Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates |
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+ | |8 |
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+ | |7 |
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+ | |2 |
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+ | |0 |
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+ | |0.01 |
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+ | | |
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+ | |- |
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+ | |[[Cytopathic Reanimation]] |
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+ | |Formation of complex neural structures enables re-animation of damaged cells and restoration of lower level vitals. Turns dead into zombies |
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+ | |11 |
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+ | |0 |
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+ | |3 |
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+ | |1 |
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+ | |0.1 Change to Research Efficiency |
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+ | |Zombies active turned on |
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+ | |- |
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+ | |[[Anaerobic Resuscitation]] |
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+ | |Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality |
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+ | |9 |
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+ | |0 |
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+ | |2 |
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+ | |7 |
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+ | |0.1 Change to Research Efficiency |
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+ | | |
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+ | |- |
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+ | |[[Enhanced Sensory Integration]] |
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+ | |Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity |
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+ | |5 |
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+ | |0 |
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+ | |4 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Temporal Lobe Manipulation]] |
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+ | |Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie |
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+ | |11 |
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+ | |0 |
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+ | |1 |
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+ | |0 |
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+ | |0 |
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+ | |Change to Zombie Conversion +0.1 |
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+ | |- |
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+ | |[[Cathemeral Shift]] |
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+ | |Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity |
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+ | |8 |
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+ | |0 |
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+ | |8 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Vampiric Hunger]] |
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+ | |Zombie prefers to suck the blood from its prey rather than eat its flesh. Prey more likely to remain intact and become a zombie |
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+ | |15 |
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+ | |0 |
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+ | |1 |
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+ | |0 |
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+ | |0 |
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+ | |Change to Zombie Conversion +0.1 |
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+ | |- |
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+ | |[[Hyperosmia]] |
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+ | |Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity. |
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+ | |8 |
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+ | |0 |
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+ | |7 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Adrenal Surge]] |
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+ | |Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies |
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+ | |9 |
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+ | |0 |
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+ | |8 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Lumbrical Hypertrophy]] |
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+ | |Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased. |
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+ | |10 |
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+ | |0 |
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+ | |9 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Enhanced Motor Control]] |
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+ | |Nutrient flow to the parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments |
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+ | |3 |
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+ | |0 |
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+ | |3 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Masticatory Tension]] |
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+ | |Masticatory muscles become engorged, allowing zombies to bite through thick clothing. Severity increased |
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+ | |9 |
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+ | |0 |
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+ | |8 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Anabolic Boost]] |
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+ | |Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased |
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+ | |18 |
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+ | |0 |
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+ | |15 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Peptide Surge]] |
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+ | |Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity |
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+ | |6 |
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+ | |0 |
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+ | |6 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Acidic Reflux]] |
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+ | |Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage |
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+ | |9 |
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+ | |0 |
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+ | |4 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Naja Mortis]] |
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+ | |Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage |
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+ | |16 |
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+ | |0 |
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+ | |8 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Autothysis]] |
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+ | |Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage |
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+ | |22 |
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+ | |0 |
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+ | |10 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Dermal Calcification]] |
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+ | |Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies a combat advantage. |
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+ | |12 |
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+ | |0 |
||
+ | |0 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Cranial Elephantitis (Necroa Virus)|Cranial Elephantitis]] |
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+ | |Adenoma triggers mutated growth hormones which encourage bone growth in skull. Gives zombie combat advantage |
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+ | |9 |
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+ | |0 |
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+ | |0 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |- |
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+ | |[[Bone Dysplasia]] |
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+ | |Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage |
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+ | |15 |
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+ | |0 |
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+ | |0 |
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+ | |0 |
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+ | |0 |
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+ | | |
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+ | |} |
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+ | [[File:Necroa_Symptoms-jpg.jpg|thumb|Symptom Map for Necroa Virus]] |
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− | *Fever- Slows future research speed, increases severity |
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+ | * |
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− | *Photophobia- Sensitivity when exposed to sunlight, slows future research speed |
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+ | [[Category:Symptoms]] |
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− | |||
+ | [[Category:Necroa Virus: Symptoms]] |
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− | *Delirium- Causes paranoia, can be fatal, and slows future research speed |
||
+ | [[Category:Necroa Virus]] |
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− | |||
− | *Coma- Slightly reduces infectivity and greatly slows future research speed |
||
− | |||
− | *Psychosis- Causes random bursts of violence, can be fatal, quite hard to cure |
||
− | |||
− | *Acute Encephalitis- Very lethal brain lesions |
||
− | |||
− | *Hyper Salivation- Makes people spit, a lot, great with Saliva transmissions |
||
− | |||
− | *Polyphagia- Makes people eat, a lot, increasing infectivity |
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− | |||
− | *Gastroenteritis- Makes people puke, a lot, increasing infectivity and severity, of course |
||
− | |||
− | *Cannibalism- Makes people want to bite or eat others, increases infectivity and is lethal |
||
− | |||
− | *Autophagia- Makes people want to bite or eat parts of their body, increasing infection rates |
||
− | |||
− | *Cytopathic Reanimation- Makes the dead turn into zombies |
||
− | |||
− | *Anaerobic Resuscitation- Very lethal for living hosts, and destroys personality |
||
− | |||
− | *Enhanced Sensory Integration- Enhanced senses makes zombies more effective |
||
− | |||
− | *Encanced Motor Control- Zombies move faster, allowing more people to be killed |
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− | |||
− | *Masticatory Tension- Severity greatly increased |
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− | |||
− | *<span style="font-size:14px;">Peptide Surge- Better strength, severity increased</span> |
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− | |||
− | *Acidic Reflux- Zombie saliva gets acidic, gives zombies combat advantage |
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− | |||
− | *Naja Mortis- Allowes zombies to projectile puke, pretty much, at people, giving them advantage |
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− | |||
− | *Autothysis- Allowes zombies to explode! |
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− | |||
− | *Dermal Calcification- Causes parts of skin to harden, gives zombies advantage |
||
− | |||
− | *Cranial Elephantitis- Makes zombies' skulls bigger, giving them an advantage |
||
− | |||
− | *Bone Dysplasia- Gives zombies great advantage, bones thickened |
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− | |||
− | *Adrenal Surge- Increases aggression of zombies |
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− | |||
− | *Hyperosmia- Makes zombies smell more human |
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− | |||
− | *Temporal Lobe Manipulation- Makes zombie prey, more likely for infected to be zombified |
||
− | |||
− | *Anabolic Boost- Beefy, hulking zombies appear, muscle growth enhanced |
||
− | |||
− | *Cathemeral Shift- Improved vision in bright light, makes zombies more effective |
||
− | |||
− | *Vampiric Hunger- Zombies prefer to suck blood rather than eat, increasing zombification |
Revision as of 22:17, 3 March 2018
The following is a list of symptoms in the Necroa Virus DLC:
Symptom | Description | Base Cost | Infectivity | Severity | Lethality | Change to cure requirement | Zombie traits increase |
---|---|---|---|---|---|---|---|
Insomnia | Inability to sleep makes people irritable and less productive | 5 | 1 | 2 | 0 | 0.01 (0.01 Change to Research Efficiency | |
Fever | Increase in temperature, contagiousness and severe dehydration, which can be fatal | 5 | 2 | 2 | 0 | 0.01 (0.01 Change to Research Efficiency | |
Photophobia | Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates | 1 | -2 | 2 | 0 | 0.01 (0.02 Change to Research Efficiency | |
Delirium | Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed | 12 | 1 | 3 | 1 | 0.1 (0.03 Change to Research Efficiency | |
Coma | Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly slows future research speed but reduces infection rates | 8 | -5 | 4 | 0 | 0.1 (0.07 Change to Research Efficiency | |
Psychosis | Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed | 13 | 6 | 3 | 1.5 | 0.05 (0.01 Change to Research Efficiency | |
Acute Encephalitis | Multiple inflammatory lesions in the brain triggered. Causes neurological damage resulting in death | 21 | 1 | 1 | 13 | 0 | |
Hyper Salivation | Inflammation of the submandibular gland increases saliva production and infection rates | 7 | 3 | 2 | 0 | 0.01 | |
Polyphagia | Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection | 7 | 4 | 2 | 0 | 0.01 | |
Gastroenteritis | Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates | 8 | 6 | 2 | 0 | 0.01 | |
Cannibalism | Extreme compulsion to bite or eat other humans significantly increasing infectivity as well as lethality | 20 | 8 | 6 | 1.8 | 0.05 | |
Autophagia | Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates | 8 | 7 | 2 | 0 | 0.01 | |
Cytopathic Reanimation | Formation of complex neural structures enables re-animation of damaged cells and restoration of lower level vitals. Turns dead into zombies | 11 | 0 | 3 | 1 | 0.1 Change to Research Efficiency | Zombies active turned on |
Anaerobic Resuscitation | Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality | 9 | 0 | 2 | 7 | 0.1 Change to Research Efficiency | |
Enhanced Sensory Integration | Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity | 5 | 0 | 4 | 0 | 0 | |
Temporal Lobe Manipulation | Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie | 11 | 0 | 1 | 0 | 0 | Change to Zombie Conversion +0.1 |
Cathemeral Shift | Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity | 8 | 0 | 8 | 0 | 0 | |
Vampiric Hunger | Zombie prefers to suck the blood from its prey rather than eat its flesh. Prey more likely to remain intact and become a zombie | 15 | 0 | 1 | 0 | 0 | Change to Zombie Conversion +0.1 |
Hyperosmia | Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity. | 8 | 0 | 7 | 0 | 0 | |
Adrenal Surge | Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies | 9 | 0 | 8 | 0 | 0 | |
Lumbrical Hypertrophy | Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased. | 10 | 0 | 9 | 0 | 0 | |
Enhanced Motor Control | Nutrient flow to the parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments | 3 | 0 | 3 | 0 | 0 | |
Masticatory Tension | Masticatory muscles become engorged, allowing zombies to bite through thick clothing. Severity increased | 9 | 0 | 8 | 0 | 0 | |
Anabolic Boost | Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased | 18 | 0 | 15 | 0 | 0 | |
Peptide Surge | Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity | 6 | 0 | 6 | 0 | 0 | |
Acidic Reflux | Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage | 9 | 0 | 4 | 0 | 0 | |
Naja Mortis | Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage | 16 | 0 | 8 | 0 | 0 | |
Autothysis | Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage | 22 | 0 | 10 | 0 | 0 | |
Dermal Calcification | Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies a combat advantage. | 12 | 0 | 0 | 0 | 0 | |
Cranial Elephantitis | Adenoma triggers mutated growth hormones which encourage bone growth in skull. Gives zombie combat advantage | 9 | 0 | 0 | 0 | 0 | |
Bone Dysplasia | Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage | 15 | 0 | 0 | 0 | 0 |