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The following is a list of symptoms in the [[Necroa Virus]] DLC:
 
The following is a list of symptoms in the [[Necroa Virus]] DLC:
  +
{| class="wikitable sortable"
*Insomnia- Slows future research speed
 
  +
! scope="col" |'''Symptom'''
  +
! scope="col" |'''Description'''
  +
! scope="col" |Base Cost
  +
! scope="col" |Infectivity
  +
! scope="col" |Severity
  +
! scope="col" |Lethality
  +
! scope="col" |Change to cure requirement
  +
! scope="col" |Zombie traits increase
  +
|-
  +
|[[Insomnia]]
  +
|Inability to sleep makes people irritable and less productive
  +
|5
  +
|1
  +
|2
  +
|0
  +
|0.01 (0.01 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Fever]]
  +
|Increase in temperature, contagiousness and severe dehydration, which can be fatal
  +
|5
  +
|2
  +
|2
  +
|0
  +
|0.01 (0.01 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Photophobia]]
  +
|Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates
  +
|1
  +
|<nowiki>-2</nowiki>
  +
|2
  +
|0
  +
|0.01 (0.02 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Delirium]]
  +
|Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed
  +
|12
  +
|1
  +
|3
  +
|1
  +
|0.1 (0.03 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Coma]]
  +
|Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly slows future research speed but reduces infection rates
  +
|8
  +
|<nowiki>-5</nowiki>
  +
|4
  +
|0
  +
|0.1 (0.07 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Psychosis]]
  +
|Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed
  +
|13
  +
|6
  +
|3
  +
|1.5
  +
|0.05 (0.01 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Acute Encephalitis]]
  +
|Multiple inflammatory lesions in the brain triggered. Causes neurological damage resulting in death
  +
|21
  +
|1
  +
|1
  +
|13
  +
|0
  +
|
  +
|-
  +
|[[Hyper Salivation]]
  +
|Inflammation of the submandibular gland increases saliva production and infection rates
  +
|7
  +
|3
  +
|2
  +
|0
  +
|0.01
  +
|
  +
|-
  +
|[[Polyphagia]]
  +
|Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection
  +
|7
  +
|4
  +
|2
  +
|0
  +
|0.01
  +
|
  +
|-
  +
|[[Gastroenteritis]]
  +
|Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates
  +
|8
  +
|6
  +
|2
  +
|0
  +
|0.01
  +
|
  +
|-
  +
|[[Cannibalism]]
  +
|Extreme compulsion to bite or eat other humans significantly increasing infectivity as well as lethality
  +
|20
  +
|8
  +
|6
  +
|1.8
  +
|0.05
  +
|
  +
|-
  +
|[[Autophagia]]
  +
|Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates
  +
|8
  +
|7
  +
|2
  +
|0
  +
|0.01
  +
|
  +
|-
  +
|[[Cytopathic Reanimation]]
  +
|Formation of complex neural structures enables re-animation of damaged cells and restoration of lower level vitals. Turns dead into zombies
  +
|11
  +
|0
  +
|3
  +
|1
  +
|0.1 Change to Research Efficiency
  +
|Zombies active turned on
  +
|-
  +
|[[Anaerobic Resuscitation]]
  +
|Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality
  +
|9
  +
|0
  +
|2
  +
|7
  +
|0.1 Change to Research Efficiency
  +
|
  +
|-
  +
|[[Enhanced Sensory Integration]]
  +
|Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity
  +
|5
  +
|0
  +
|4
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Temporal Lobe Manipulation]]
  +
|Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie
  +
|11
  +
|0
  +
|1
  +
|0
  +
|0
  +
|Change to Zombie Conversion +0.1
  +
|-
  +
|[[Cathemeral Shift]]
  +
|Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity
  +
|8
  +
|0
  +
|8
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Vampiric Hunger]]
  +
|Zombie prefers to suck the blood from its prey rather than eat its flesh. Prey more likely to remain intact and become a zombie
  +
|15
  +
|0
  +
|1
  +
|0
  +
|0
  +
|Change to Zombie Conversion +0.1
  +
|-
  +
|[[Hyperosmia]]
  +
|Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity.
  +
|8
  +
|0
  +
|7
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Adrenal Surge]]
  +
|Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies
  +
|9
  +
|0
  +
|8
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Lumbrical Hypertrophy]]
  +
|Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased.
  +
|10
  +
|0
  +
|9
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Enhanced Motor Control]]
  +
|Nutrient flow to the parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments
  +
|3
  +
|0
  +
|3
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Masticatory Tension]]
  +
|Masticatory muscles become engorged, allowing zombies to bite through thick clothing. Severity increased
  +
|9
  +
|0
  +
|8
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Anabolic Boost]]
  +
|Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased
  +
|18
  +
|0
  +
|15
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Peptide Surge]]
  +
|Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity
  +
|6
  +
|0
  +
|6
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Acidic Reflux]]
  +
|Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage
  +
|9
  +
|0
  +
|4
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Naja Mortis]]
  +
|Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage
  +
|16
  +
|0
  +
|8
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Autothysis]]
  +
|Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage
  +
|22
  +
|0
  +
|10
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Dermal Calcification]]
  +
|Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies a combat advantage.
  +
|12
  +
|0
  +
|0
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Cranial Elephantitis (Necroa Virus)|Cranial Elephantitis]]
  +
|Adenoma triggers mutated growth hormones which encourage bone growth in skull. Gives zombie combat advantage
  +
|9
  +
|0
  +
|0
  +
|0
  +
|0
  +
|
  +
|-
  +
|[[Bone Dysplasia]]
  +
|Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage
  +
|15
  +
|0
  +
|0
  +
|0
  +
|0
  +
|
  +
|}
   
  +
[[File:Necroa_Symptoms-jpg.jpg|thumb|Symptom Map for Necroa Virus]]
*Fever- Slows future research speed, increases severity
 
   
  +
*
*Photophobia- Sensitivity when exposed to sunlight, slows future research speed
 
  +
[[Category:Symptoms]]
 
  +
[[Category:Necroa Virus: Symptoms]]
*Delirium- Causes paranoia, can be fatal, and slows future research speed
 
  +
[[Category:Necroa Virus]]
 
*Coma- Slightly reduces infectivity and greatly slows future research speed
 
 
*Psychosis- Causes random bursts of violence, can be fatal, quite hard to cure
 
 
*Acute Encephalitis- Very lethal brain lesions
 
 
*Hyper Salivation- Makes people spit, a lot, great with Saliva transmissions
 
 
*Polyphagia- Makes people eat, a lot, increasing infectivity
 
 
*Gastroenteritis- Makes people puke, a lot, increasing infectivity and severity, of course
 
 
*Cannibalism- Makes people want to bite or eat others, increases infectivity and is lethal
 
 
*Autophagia- Makes people want to bite or eat parts of their body,  increasing infection rates
 
 
*Cytopathic Reanimation- Makes the dead turn into zombies
 
 
*Anaerobic Resuscitation- Very lethal for living hosts, and destroys personality
 
 
*Enhanced Sensory Integration- Enhanced senses makes zombies more effective
 
 
*Encanced Motor Control- Zombies move faster, allowing more people to be killed
 
 
*Masticatory Tension- Severity greatly increased
 
 
*<span style="font-size:14px;">Peptide Surge- Better strength, severity increased</span>
 
 
*Acidic Reflux- Zombie saliva gets acidic, gives zombies combat advantage
 
 
*Naja Mortis- Allowes zombies to projectile puke, pretty much, at people, giving them advantage
 
 
*Autothysis- Allowes zombies to explode!
 
 
*Dermal Calcification- Causes parts of skin to harden, gives zombies advantage
 
 
*Cranial Elephantitis- Makes zombies' skulls bigger, giving them an advantage
 
 
*Bone Dysplasia- Gives zombies great advantage, bones thickened
 
 
*Adrenal Surge- Increases aggression of zombies
 
 
*Hyperosmia- Makes zombies smell more human
 
 
*Temporal Lobe Manipulation- Makes zombie prey, more likely for infected to be zombified
 
 
*Anabolic Boost- Beefy, hulking zombies appear, muscle growth enhanced
 
 
*Cathemeral Shift- Improved vision in bright light, makes zombies more effective
 
 
*Vampiric Hunger- Zombies prefer to suck blood rather than eat, increasing zombification
 

Revision as of 22:17, 3 March 2018

The following is a list of symptoms in the Necroa Virus DLC:

Symptom Description Base Cost Infectivity Severity Lethality Change to cure requirement Zombie traits increase
Insomnia Inability to sleep makes people irritable and less productive 5 1 2 0 0.01 (0.01 Change to Research Efficiency
Fever Increase in temperature, contagiousness and severe dehydration, which can be fatal 5 2 2 0 0.01 (0.01 Change to Research Efficiency
Photophobia Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates 1 -2 2 0 0.01 (0.02 Change to Research Efficiency
Delirium Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed 12 1 3 1 0.1 (0.03 Change to Research Efficiency
Coma Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly slows future research speed but reduces infection rates 8 -5 4 0 0.1 (0.07 Change to Research Efficiency
Psychosis Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed 13 6 3 1.5 0.05 (0.01 Change to Research Efficiency
Acute Encephalitis Multiple inflammatory lesions in the brain triggered. Causes neurological damage resulting in death 21 1 1 13 0
Hyper Salivation Inflammation of the submandibular gland increases saliva production and infection rates 7 3 2 0 0.01
Polyphagia Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection 7 4 2 0 0.01
Gastroenteritis Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates 8 6 2 0 0.01
Cannibalism Extreme compulsion to bite or eat other humans significantly increasing infectivity as well as lethality 20 8 6 1.8 0.05
Autophagia Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates 8 7 2 0 0.01
Cytopathic Reanimation Formation of complex neural structures enables re-animation of damaged cells and restoration of lower level vitals. Turns dead into zombies 11 0 3 1 0.1 Change to Research Efficiency Zombies active turned on
Anaerobic Resuscitation Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality 9 0 2 7 0.1 Change to Research Efficiency
Enhanced Sensory Integration Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity 5 0 4 0 0
Temporal Lobe Manipulation Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie 11 0 1 0 0 Change to Zombie Conversion +0.1
Cathemeral Shift Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity 8 0 8 0 0
Vampiric Hunger Zombie prefers to suck the blood from its prey rather than eat its flesh. Prey more likely to remain intact and become a zombie 15 0 1 0 0 Change to Zombie Conversion +0.1
Hyperosmia Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity. 8 0 7 0 0
Adrenal Surge Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies 9 0 8 0 0
Lumbrical Hypertrophy Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased. 10 0 9 0 0
Enhanced Motor Control Nutrient flow to the parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments 3 0 3 0 0
Masticatory Tension Masticatory muscles become engorged, allowing zombies to bite through thick clothing. Severity increased 9 0 8 0 0
Anabolic Boost Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased 18 0 15 0 0
Peptide Surge Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity 6 0 6 0 0
Acidic Reflux Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage 9 0 4 0 0
Naja Mortis Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage 16 0 8 0 0
Autothysis Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage 22 0 10 0 0
Dermal Calcification Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies a combat advantage. 12 0 0 0 0
Cranial Elephantitis Adenoma triggers mutated growth hormones which encourage bone growth in skull. Gives zombie combat advantage 9 0 0 0 0
Bone Dysplasia Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage 15 0 0 0 0
Necroa Symptoms-jpg

Symptom Map for Necroa Virus