The following are strategies for the Simian Flu plague type. Please read the Wiki Rules, before adding a strategy, tips and Q&A here. If you want to write new strategies, please use this page.
Devolve the first four symptoms that mutate, no matter what they are. Then, continue to devolve all lethal symptoms, as well as Photophobia and Neuro-enhancement 1.
Play on normal speed. It can mean the difference between five biohazards.
From now on, players must constantly scan the map for new labs so they can destroy them as soon as they appear. This can be another difference between 4 and 5 biohazards. Good luck!
(Here's where I differed from the plan. I evolved Logistics and Seafaring.)
Switch to Ape View and wait until Mexico flashes green, and immediately send apes to the Caribbean. Once Canada flashes green, send a group to the UK, and send another to Greenland, the bane of our existence in this game. Devolve any and all symptoms that mutate (I didn't have any symptoms that mutated, surprisingly).
Once the UK has a sizable infection in the Ape population, send a group to Norway, and once Norway has a sizable infection, send a group to Iceland.
Wait for the ape infection in Norway to spread to Russia, and once Russia has a sizable infection, send a group of apes to Japan.
Once the ape infection has spread to mainland Europe through the UK, wait for Spain to get infected. Once this happens, send an ape group to Algeria.
The next steps are for infecting the Asian area. Once there's a sizable amount of intelligent apes in China, send a group (or two) to the Philippines, and once S.E. Asia has an ape infection, send a group to New Guinea. Once Indonesia has a sizable ape infection, send a group to Australia, and then one to New Zealand.
Start an Ape Colony in West Africa and Central Africa, and once East Africa has an ape infection, immediately send a group to Madagascar, one of the banes of the players of Pandemic 2.
This is the part that requires exceptional patience. Now that you have the right abilities evolved to keep your apes out of sight, wait until you've amassed around 5000 DNA Points, on the plus side. A little over the top, right? Wrong. You'll need every DNA Point you get. While you're waiting, do something to pass the time. Study for a test, talk to someone, complain about the weather, etc.
Pause the game as needed to collect the infection tokens that appear. Evolve the following abilities: Cold 1 & 2, Heat 1 & 2, Drug Resistance 1 & 2, and Genetic Hardening 1 & 2. This will allow for rapid spread of your Simian Flu.
You should have billions infected almost instantly, and once over half of the world is infected, evolve all other symptoms that are available. Crush the pathetic humans under your feet. Evolve up to Genetic ReShuffle 3, and rampage freely across the planet. You'll destroy all cure effort ability within days, and you will win Simian Master.
Results[]
The following are stats from my run-through:
6434 days
Cure 16% complete
5 Biohazards
Score: 2,468,600
I have been unable to find the original link that I got the strategy from, but ICSpicy has a strategy that it was based on.
Strategy 3 (Mega Brutal)[]
Author: Bihapove. This is an edited version of Strategy 1.
Works very well on PC. Not tested on mobile. (Simian Flu has a lower mutation chance on mobile than on PC.)
Usual score: 700~900 days on Mega Brutal, 5 Biohazzards
Personal Best: 1,191,090 at 764 days
Notes[]
Unlike regular plagues, Simian Flu's Genetic Drift counts both human infected percent and ape infected percent.
In the game, there are 644,462 apes in total. Central Africa alone has an ape population of 408,738.
Genetic Code[]
Metabolic Jump
Alternative: ATP Boost
ATP Overdose (Requires some luck, better overall performance)
Alternative: Latent Catalyst
Suppression
Extremophile
Leadership
Phase 1[]
Start in West Africa.
Only devolve extremely lethal symptoms. If you equipped ATP Overdose, hope these don't mutate!
Evolve Simian Neuro-Genesis.
Evolve Blood Gift and Cutaneous Transfer.
Evolve Ape Colonies and construct a colony in West Africa.
Evolve Social Cohesion, Cognitive Shift and Education. Meanwhile, build colonies in Central Africa, Sudan and East Africa once they have been infected.
Evolve Primal Awareness, Organised Travel, Logistics and Ape Rampage.
Send some apes from a not fully infected country to China. Your path must pass by India. (Note: If a country's ape population is fully infected, using Organised Travel on it will cause all of them to migrate. Don't let that happen.)
Start colonies in India and/or China.
Once Russia is infected, use Organised Travel on the West-North corner of Russia. Your travel route should cover Finland, Sweden, Norway, Iceland, Greenland, Canada and USA.
Send Apes from Indonesia to New Zealand.
Phase 2[]
If you aren't detected yet, evolve 2 or 3 cheap symptoms.
Once you are detected, spam Ape Rampage in Central Africa until most apes die. (<5000 population). Now your traits' costs should revert to normal.
Phase 3[]
From this point on, look for new labs. Attack them ASAP before they turn blue and start conducting research.
Evolve Drug Resistance 1 and Genetic Hardening 1.
Evolve Water 1 and 2, Air 1 and 2 and Fomites 1, 2, 3. Then Hominidae Bridge.
Evolve Cold Resistance 1 and 2, Drug Resistance 2 and Heat Resistance 1.
Now, you can evolve symptoms freely. I suggest going for cure-impeding symptoms and Dysentery first.
If you fail to infect certain islands, use Organised Travel. However, if the only uninfected island is Greenland, simply leave it alone—Simian Flu doesn't require every single human to die.