Plague Inc. Wiki
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This page is a list of actions that governments will commit in wake of a plague. Most government actions will mostly negate the statistic bonuses granted by evolving certain traits. Government actions can only take place if the disease has been spotted, has enough attention being brought to it, and the countries' government has not fallen. The stats affected by government actions include*

  • Infectivity - Chance of disease being spread.
  • Severity - Affects the chance of a higher cure budget and less time required to research the cure.
  • Lethality - Average death rates.
  • Public order - Changes City Cam, and affects how stable the target country is.
  • Corpse transmission - Affects infectivity bonus from corpses.
  • Cure funding - Affects how much the selected country can contribute towards the cure.
  • Combat strength Necroa Virus trans - Affects humanity's ability to kill zombies.
  • Ape lethality Simian Flu trans - Affects the rate at which apes are killed off in the current country.

Standard Plagues[]

These actions are presented in most of the scenarios and plagues in the game, which are basic procedures that governments will take when the disease starts to become more and more serious.

Corpse Disposal Actions[]

When the player's disease starts to kill more and more people in a specific country, governments will take the measure of isolating the bodies of those who died from the disease to avoid further contagion and protect healthy people. As the disease kills a higher percentage of people in a certain country, the governments will take very drastic measures regarding the disposal of the bodies, so much so that the public order of the country will decrease somewhat due to these actions.

Specific Statistics for each Corpse Disposal Action

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Government Action Central Corpse Disposal
Local Priority 10 Global Priority 0
Conditions
At least 0.1% of the country's population has died from the disease
Effects -1 in both Local Infectivity and Severity, in addition to -0.1 in Corpse Transmissions
Government Action Using Mass Graves
Local Priority 50 Global Priority 0
Conditions
At least 0.5% of the country's population has died from the disease
The government must first conduct Central Corpse Disposal for this action to be executed
Effects -2 in Infectivity, -1 in Severity, -0.1 in Corpse Transmission & -0.1 Public Order
Government Action Burning Corpses
Local Priority 80 Global Priority 0
Conditions
At least 10% of the country's population has died from the disease
The government has first established mass graves for corpses in order for this action to be carried out
Effects -3 in Infectivity, -1 in Severity, -0.1 in Corpse Transmission & -0.1 Public Order

Environmental Transmission Actions[]

In the event that the player evolves certain transmissions, the governments of different countries will try to isolate the population from all sources of infection of the disease, such as distributing bottled water to prevent healthy people from consuming contaminated water or distributing face masks to prevent airborne transmission. As the disease becomes much more serious, governments around the world will use drastic measures to avoid any contagion, such as closing water supplies and closing public buildings to avoid crowds, which will cause public order to be reduced in the country.

Specific Statistics for each Environmental Transmission Action

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Government Action Dispensing bottled water
Local Priority 20 Global Priority 20
Conditions
Water 1 Required
Effects -3 in Local Infectivity
Government Action Water Supplies shut down
Local Priority 60 Global Priority 0
Conditions
Water 2 Required
The country's government must have previously distributed bottled water
Effects -6 in Local Infectivity & -0.02 in Public Order
Government Action Face masks distributed
Local Priority 20 Global Priority 20
Conditions
Air 1 Required
Effects -3 in Local Infectivity
Government Action All public buildings closed
Local Priority 60 Global Priority 0
Conditions
Air 2 Required
The country's government must have previously distributed face masks
Effects -6 in Local Infectivity & -0.02 in Public Order

Animal Control Actions[]

In the event that the player evolves transmissions related to certain animals, the governments of different countries will begin to isolate the population of those animals, and in the event that the disease becomes very serious, they will begin to eradicate the entire population of infected animals in the nation, which will cause small reductions in public order.

Specific Statistics for each Animal Control Action

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Government Action Distributing insect repellant
Local Priority 20 Global Priority 20
Conditions
Insect 1 Required
Effects -4 in Local Infectivity
Government Action Nationwide insecticide spraying
Local Priority 40 Global Priority 0
Conditions
Insect 2 Required
The country's government must first distribute insect repellant for this action to be carried out
Effects -6 in Local Infectivity & -0.01 in Public Order
Government Action Exterminating pigeons
Local Priority 20 Global Priority 20
Conditions
Bird 1 Required
Effects -4 in Local Infectivity
Government Action Exterminating all birds
Local Priority 40 Global Priority 0
Conditions
Bird 2 Required
The country's government must previously execute a pigeon extermination program in order to carry out this one
Effects -6 in Local Infectivity & -0.01 in Public Order
Government Action Exterminating rats
Local Priority 20 Global Priority 20
Conditions
Rodent 1 Required
Effects -3 in Local Infectivity
Government Action Exterminating all rodents
Local Priority 40 Global Priority 0
Conditions
Rodent 2 Required
The country's government must previously launch a rat extermination iniciative in order to implement this action
Effects -6 in Local Infectivity
Government Action Livestock movements banned
Local Priority 20 Global Priority 20
Conditions
Livestock 1 Required
Effects -3 in Local Infectivity
Government Action All livestock culled
Local Priority 40 Global Priority 0
Conditions
Livestock 2 Required
The country's government must previously execute a ban of livestock movements in order to carry out this one
Effects -5 in Local Infectivity & -0.01 in Public Order

Transportation Actions[]

In the event that the world begins to worry about the spread of a disease, governments will gradually begin to close different access routes to the country, such as airports and seaports, and even borders if they deem it necessary. Some scenarios such as Who Cares and Created Equal alter the priority values of these actions to have them implemented earlier or later in the game.

Specific Statistics for each Transportation Actions (Normal Standard Game)

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Government Action Airports Closed
Local Priority 13 Global Priority 20
Conditions
The country has an airport available
Effects -3 in Local Infectivity
Government Action Ports Closed
Local Priority 28 Global Priority 35
Conditions
The country has a port available
Effects -3 in Local Infectivity
Government Action Land Borders Closed
Local Priority 23 Global Priority 30
Conditions
The country's land borders are open
Effects -3 in Local Infectivity


Healthcare & Research Actions[]

Governments of different countries will occasionally undertake certain initiatives in order to strengthen the health system and ensure disease prevention, such as establishing trauma centers or conducting national blood testing programs.

In addition, among these government actions are those of Research Funding, these add a blue flask, which represents the research work of the cure contributed by a country. Depends on the country's cure priority and cannot excede their maximum allowed flasks.  Every Research Funding level is irrelevant the more flasks become destroyed.

Specific Statistics for each Healthcare & Research Action (Normal Standard Game)

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Government Action Drug Research safeguards removed
Local Priority 75 Global Priority 0
Conditions
At least 10% of the country's population has died from the disease
Effects +0.1 in Cure Allocation
Government Action Human Experimentation approved
Local Priority 95 Global Priority 0
Conditions
Half of the country's population is dead
Effects +0.5 in Cure Allocation & +0.1 in Public Order
Government Action Prioritise health care for Infected
Local Priority 8 Global Priority 0
Conditions
Disease is discovered
Effects -2 in Local Infectivity, -3 in Severity & -0.5 in Lethality
Government Action Set Up Trauma Centers
Local Priority 20 Global Priority 0
Conditions
Disease is discovered
Effects -5 in Severity & -0.5 in Lethality
Government Action Infectious Disease Teams mobilised
Local Priority 30 Global Priority 30
Conditions
Disease is discovered
Effects +0.5 in Cure Allocation & -5 in Local Infectivity
Government Action Pandemic Alert issued
Local Priority 40 Global Priority 15
Conditions
Disease is discovered
Effects -5 in Local Infectivity
Government Action Nationwide blood tests conducted
Local Priority 20 Global Priority 20
Conditions
Blood 1 Required
Effects -3 in Local Infectivity
Government Action All hospitals closed
Local Priority 60 Global Priority 0
Conditions
Blood 2 Required
The government must first conduct national blood tests for this action to occur
Effects -5 in Local Infectivity & -0.02 in Public Order


Society Stability Actions[]

In the event that the disease becomes too lethal and begins to wipe out a large part of a country's population, governments will begin to take much more drastic measures to maintain control, such as declaring a national emergency or shutting down mobile networks.

In the case that a country's government falls, public order will be greatly reduced and the country will enter into chaos, causing all progress for the cure to be halted in this territory. In addition, some factors such as infectivity, severity and lethality will increase considerably in the country. When the government collapses the land borders will be opened again. Alternatively, if a cure is discovered and the population recovers, the governments of some of the countries that were most affected by the disease may still fall. Additionally, there is a slight variation of this action/event, in which if the disease has rapidly killed the entire population of a country, the game will display a different message which is "Government has collapsed".

Specific Statistics for each Society Stability Action (Normal Standard Game)

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Government Action Curfews in place
Local Priority 60 Global Priority 0
Conditions
Disease is discovered
Effects -3 in Local Infectivity & +0.1 in Public Order
Government Action National Emergency announced
Local Priority 55 Global Priority 0
Conditions
The government must have previously implemented Curfews in place
Effects -1 in Local Infectivity & +0.05 in Public Order
Government Action Martial Law declared
Local Priority 85 Global Priority 0
Conditions
The government must have previously implemented Curfews in place
Effects -5 in Local Infectivity & +0.15 in Public Order
Government Action Internet shut down
Local Priority 80 Global Priority 80
Conditions
At least 1% of the country's population has died from the disease
National Emergency has been previously announced in the country
Effects -2 in Local Infectivity & +0.1 in Public Order
Government Action Mobile networks shut down
Local Priority 80 Global Priority 80
Conditions
At least 1% of the country's population has died from the disease
National Emergency has been previously announced in the country
Effects -2 in Local Infectivity & +0.1 in Public Order


Special Plagues[]

Neurax Worm[]

The special plague type of Neurax Worm presents symptoms that help control the brain of those infected. In countries with large numbers of infected people, as different symptoms evolve, the disease can alter the sense of society by causing them to do maniacal or dangerous things that will help to deteriorate public order in that country.

Necroa Virus[]

In the special plague of the Necroa Virus, the government's actions mainly consist in strengthening the country's armed forces and arming the civilian population in order to combat the zombified population. Occasionally, country governments will alert the population in which areas are considered hostile or dangerous such as urban and rural areas in addition to refugee camps and hospitals.

Simian Flu[]

The government actions in Simian Flu are mainly based on the interactions between the human population and the apes, in which during most of the game, the humans will try to track and hunt down the ape population because they are responsible for spreading the disease and finding a cure based on the apes' corpses. Unlike earlier diseases, government actions can now increase the local danger of an area due to the breakdown of public order, indirectly resulting in increased casualties.

Shadow Plague[]

Shadow Plague's government actions are strongly related to arming the civilian population to stop the vampire, as well as being based on methods of containing vampires in various works of fiction such as the use of garlic and wooden stakes as a weapon of defense.

Sources[]

  • Standard Plague Government Actions - (Game File Name: govactions__standard.txt) (Game Version: 1.18.0 (Android))
    • Note: All the information on this page was obtained by extracting the game files using external tools, in addition some variables have been transformed from decimals to percentages such as the requirement of infected or dead population for an action to be performed.
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