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Main Game | Cure Mode

« Virus are infectious agents around 150 nanometers in length. Only able to replicate inside the living cells of other organisms - their genetic makeup encourages unpredictable mutations. »
— Description of Virus in Plague Inc.: The Board Game

Virus is a type of disease in the standard game in Plague Inc., it is characterized by having a very unstable structure which allows it to evolve symptoms randomly over time, which makes it easily detected by its mutated symptoms, because unlike other diseases, when devolving each of the Virus symptoms it will gradually cost more DNA points for each time a devolution is performed. Its special abilities are intended to make the pathogen much more likely to mutate symptoms in a short period of time.

Overview[]

Main Game[]

This plague possesses a high natural tendency to mutate traits alongside its ability Viral Instability, but it struggles to neutralize these mutations. and so requires a different play-style that relies on fast enough infection to nullify any human counter-attack.

The gene Darwinist best complements this natural ability, while Creationist can make the mutation rate seemingly more controllable. This is crucial as without the assistance of other genes, it can only mutate symptoms, and that free symptoms can help late game (especially Mega-Brutal) when the early transmission was properly handled. Additionally, devolving traits will cost DNA, increasing as more are done unless the Translesion + Gene is included to prevent the increment.

Cure Mode[]

In Cure Mode, Virus presents certain characteristics that make it difficult to detect, one of them is that it is highly asymptomatic, so responses such as Contact Tracing lose some effectiveness. Also in this mode, the player starts with less authority than normal which also presents other challenges when dealing with a virus pandemic, in which most people think it is just a common flu, so people don't take quarantines seriously, which increases Non-Compliance.

The player can use certain special operations to reduce Non-Compliance by making public alerts so that people take quarantines seriously, and the player can use another special operation to increase their authority. Additionally, in this mode, the symptoms of the virus mainly affect the respiratory system.

Special Ability[]

  • ViralInstability1Icon
    Viral Instability. Causes the pathogen's DNA to become much more unstable, which further increases the number of random mutations to occur.

Special Operations[]

  • PublicWarning
    Public Warning: This special operation consists of emphasizing that the recent outbreak of the virus is much more severe than a seasonal flu, generating increased points of authority based on public support.
  • PublicAlert
    Public Alert: Vulnerable populations are informed about the seriousness of the virus to avoid possible new infections, making them take quarantine and at the same time reducing Non-Compliance.

Recommendations[]

Select Genetic Code:
Digit.in
GamingProf
Famitsu
Recommended Genes
DNA Gene Catalytic Switch
Mutation Gene Genetic Mimic
Travel Gene Teracyte
Environment Gene Extremophile
Evolution Gene Sympto-Stasis
Source: Digit.in


The Indian technology magazine, Digit.in, recommends starting in Saudi Arabia, as it has many air and sea routes, as well as this country has connections between Europe, Asia and Africa.[1] According to the Italian gaming website, Player.it, recommends starting in Egypt and evolve first, the Water and Air transmissions in addition to Extreme Bioaerosol. Then evolve the Insect and Blood transmissions. The website also recommends using the Cold and Drug Resistance abilities, in addition to Viral Instability.[2] The Twinfinite website says that air transmission is vital for the virus in order to spread around the world but also suggests testing transmissions on the basis of mutations, for example, when the disease mutates the symptom of Cysts, it can alternatively be combined with Blood transmissions.[3]

Since the virus mutates so quickly it is very difficult for the disease to go unnoticed, but the player can use these mutations to their advantage, if they try to keep certain symptoms and adapt them to their strategy.[4] According to the Russian website MMOHelper, it recommends evolving non-lethal but infection-enhancing symptoms such as Skin Lesions, Rash, Coughing, Sweating, and Sneezing in the middle of the game. When the island countries are infected, evolve lethal symptoms such as Necrosis, Immune Suppression or Total Organ Failure.[5]

Trivia[]

  • In the Multiplayer Mode, the virus has a small disadvantage because in this mode it is more difficult for this type of disease to spread in rich countries, as it has a -0.005 adaption/effectiveness by default for these countries. However, the virus has a advantage in the Multiplayer, as it has a default cure resistance of +0.05 (As a percentage: 5%), while other standard plagues have no such benefit.[6]
    • In Evolution of 20 of Plague Inc.: Evolved released in July 2016, some disease-related aspects were balanced, including virus' resistance towards cure.[7]
  • In June 2016, the Virus disease type was added to Plague Inc.: The Board Game. Among the abilities that this type of disease has in the board game, it includes Genetic Switch that allows the player to exchange one evolved card for another. Another ability is Random Mutation, which allows the player to evolve a trait card randomly at a discount.[8]
  • The virus playable is said to have DNA; in real life, DNA viruses are relatively stable, while the RNA viruses are known to be genetically unstable, with differing degrees.

Stages of Evolution[]

Virus1
Stage 1
Virus2
Stage 2
Virus 3
Stage 3
V4
Stage 4

Cure Mode Traits[]

Main Article: Cure Mode
  1. Fever: Increase in temperature, contagiousness and severe dehydration, which can be fatal
  2. Coughing: Chance of infection by spreading pathogen into surroundings. Increases infectivity
  3. Sneezing: Fluid discharge through sneezing greatly increases infection rates
  4. Systemic Infection: Pathogen affects multiple organs and tissue types, causing body-wide infections that spread fast and can be fatal
  5. Highly Asymptomatic: Many cases are asymptomatic but still contagious. Contact tracing is less effective
  6. Well Understood: Does not need to be analysed before control actions can be taken
  7. Pneumonia: Large swathes of infected tissue lose blood supply and become fatally gangrenous

Gallery[]

In-Game[]

Board Game[]

References[]

  1. Madanapalle, Aditya (2021-04-15). "Plague Inc strategies – Ensuring the extinction of humanity". Digit.in Retrieved on May 1, 2022.
  2. Alvaro, Simone (2020-02-03). "Plague inc. | Come vincere in ogni modalità". Player.it (in Italian) Retrieved on July 26, 2022.
  3. Banat, Omar (2022-03-05). "Plague Inc: How to Beat Virus on Normal". Twinfinite Retrieved on July 26, 2022.
  4. Pribitzer, Tamara (2021-12-08). "Plague Inc. gewinnen: Die besten Strategien". [Winning Plague Inc.: The Best Strategies] Chip (in German) Retrieved on April 22, 2022.
  5. "Прохождение игры Plague inc на среднем и кошмарном уровнях" (2020-06-17). MMOHelper.ru (in Russian) Retrieved on July 26, 2022.
  6. Multiplayer Statistics - Game Files
  7. "Evolution 20 - Multiplayer balance update" (2016-07-21). Steam Retrieved on April 25, 2022.
  8. "Virus Disease Type Added" (2016-06-02). Ndemic Creations Official Website Retrieved on April 21, 2022.

External Sources[]

Search for External Help/References
Standard Plague Types
Virus
Virus
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