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− | Fake News is a scenario added to [[Plague Inc: Evolved]] and [[Plague Inc.]] in the Mutation 17 update, announced |
+ | Fake News is a scenario added to [[Plague Inc: Evolved]] and [[Plague Inc.]] in the Mutation 1.17 update, announced on the [https://www.ndemiccreations.com/en/news/169-plague-inc-joins-the-fight-against-fake-news official website's news]. |
− | ==What |
+ | ==What happens?== |
In the scenario, the aim is to deceive as many people as possible. Infectivity is now virality, severity is now plausibility, and lethality is now community. The cure is now called Fact Checking and for a plague to be eradicated, it needs to be disproven. Abilities is now [[Adaptability]], symptoms are now [[Growth]] and transmissions are now [[Manifesto]]. People are now informed, and then deceived, and unlike the [[Ultimate Board Games]] scenario, Deceived people would not act as dead people, as in that scenario, Sales would act like deaths. |
In the scenario, the aim is to deceive as many people as possible. Infectivity is now virality, severity is now plausibility, and lethality is now community. The cure is now called Fact Checking and for a plague to be eradicated, it needs to be disproven. Abilities is now [[Adaptability]], symptoms are now [[Growth]] and transmissions are now [[Manifesto]]. People are now informed, and then deceived, and unlike the [[Ultimate Board Games]] scenario, Deceived people would not act as dead people, as in that scenario, Sales would act like deaths. |
Revision as of 13:38, 26 September 2020
"From wild conspiracy theories to election campaign mudslinging, we now live in a post-fact world where falsehoods and misinformation can spread just like a disease. In this radically different scenario, you'll create your very own Fake News Story and shape it using all the modern tools and psychological tricks at your disposal. Can you deceive the world? Created with the help of professional Fact Checking organisations Full Fact (UK) and Politifact (USA)" — Plague Inc., Ultimate Board Games introduction paragraph |
Fake News is a scenario added to Plague Inc: Evolved and Plague Inc. in the Mutation 1.17 update, announced on the official website's news.
What happens?
In the scenario, the aim is to deceive as many people as possible. Infectivity is now virality, severity is now plausibility, and lethality is now community. The cure is now called Fact Checking and for a plague to be eradicated, it needs to be disproven. Abilities is now Adaptability, symptoms are now Growth and transmissions are now Manifesto. People are now informed, and then deceived, and unlike the Ultimate Board Games scenario, Deceived people would not act as dead people, as in that scenario, Sales would act like deaths.
First, the fake news plague needs a topic, a starting party, a motivation and a blame, which are gained by evolving traits, described in the Manifesto page. Then, Growth and Adaptability traits are evolved to spread the fake news and prevent it from being disproven, in their corresponding renamings. One will have to balance and virality and plaudsibility for best results. Transport will not shut down, at all.
Increases in DNA cost due to buying traits and genetic drift is disabled.
Trivia
- The first line in the scenario image is "Sadness is a result of chemicals in the water."
- The second line in the image is "Social Media now only way to vote in Election."
- The third line in the image is "Vaccines are probably a bit rubbish." This refers to the modern notion of anti-vaxxers.