
Coma is a lethal symptom. It is also available in the Simian Flu, Neurax Worm, Black Death, Mad Cow Disease and the Necroa Virus. It has neuropathic effects in the brain stem, which causes loss of consciousness and death.
Coma combined with other similar symptoms such as Paralysis and Insanity, are mainly intended to reduce the progress of the cure and make research work more difficult than increasing lethality or infection. Therefore, they are used for this purpose especially in long games that require waiting too long for certain events but at the same time try to reduce as much as possible any cure effort in order to obtain enough time.
Coma is characterized by being the symptom in the game that most significantly reduces the progress of the cure, but in contrast only increases the severity but in a very minute way the lethality. In other variations of this symptom, the lethality of this symptom is slightly increased, such as Simian Flu and Neurax Worm.
The Necroa Virus variation of this symptom has partially reduced infectivity in addition to the fact that this symptom has no lethal points for this special plague, but in contrast gives the player more of a cure reduction bonus to contrast the negative aspects of Necroa Virus.
Trivia[]
- In Nano-Virus, Coma, Insomnia, Paranoia and Paralysis have 0 base cost.
- In the Black Death scenario, it is already evolved at the start of the game.
Cure Effects[]
Disease | Cure Requirement | Research Inefficiency |
---|---|---|
Standard Plagues | +0.24 | 0 |
Neurax Worm | +0.1 | 0 |
Necroa Virus | +0.1 | +0.07 |
Simian Flu | +0.24 | 0 |
Mad Cow Disease | +0.1 | 0 |
Gallery[]
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Coma Symptom Card from Plague Inc.: The Board Game
Source: This image was taken from the digitisation of the Official Cards included in the Plague Inc.: The Board Game Add-On for TableTop Simulator
(Original Add-On Link on Steam, respective credits for the digitization of Board Game Cards scanned by them) |