The Black Death is scenario in Plague Inc.
As a nod to its real-life counterpart, Black Death assumes the form of a Bacterium, with its real-life scientific alias Yersinia pestis as its default name.
These Transmissions can only be taken by first taking the 'Flea 1' trait, already evolved at the start of the game.
|Flea 1||Common flea susceptible to infection. Increase infectivity, especially in urban regions and mutation.(Can't be devolved. You start with it)|
|Flea 2||Flea bites less likely to cause adverse reaction in host - increasing infectivity|
|Flea 3||Pathogen produces exotoxin that kills most infected fleas - reducing infectivity. However survivors resistant to synthetic insecticides.|
|Flea 4||Pathogen exotoxin accelerate flea life cycle - significantly reducing egg and larva susceptibility to extreme climates.|
|Rodent 1||Rodents directly susceptible to infection. Increase infectivity, especially in urban regions and mutation.|
|Rodent 2||Pathogen survives in rodent droppings. Infectivity increased, especially in urban regions.|
|Bird 1||Birds become susceptible to infection. Avian carriers increase infectivity, land transmission and mutation.|
|Bird 2||Avian brain tissue compromised causing birds to attack other species. Increases mutation, infectivity and land based transmission.|
|Livestock 1||Livestock suscetible to infection. Increase infectivity, especially in rural regions and mutation.|
|Livestock 2||Wildlife susceptible to infection. Increase infectivity, especially in rural regions and mutation.|
|Extreme Zoonosis||Infection crosses multiple species barrier. Increase infectivity, especially in rural and urban areas, mutation chance and cross-country transmission.|
These Transmissions can only be taken by first taking the 'Pneumonic Plague' ability, available at the start of the game.
|Air 1||Gives pathogen ability to travel on dust particles. Increase infectivity, especially in arid environments and plane transmission.|
|Air 2||Gives organism ability to survive suspended in air for a long time. Increase infectivity, especially in arid environments and plane transmission.|
|Water 1||Pathogen can survive outside the body in fresh, warm water. Increase infectivity, especially in humid environments and ship transmission.|
|Water 2||Pathogen able to survive in chemically treated water. Increase infectivity, especially in humid environments and ship transmission.|
|Extreme Bioaerosol||Pathogen bypasses air/water filters due to adaptive cellular shell. Increase infectivity, especially in humid & arid climates and plane/ship transmission.|
These Symptoms are available at the start of the game.
|Rash||The skin becomes blistered and painful, slightly increasing infectivity.|
|Cysts||Painful lumps containing pockets of the pathogen. Slight chance of bursting which can spread disease.|
|Sweating||The loss of fluid through sweating also increases infection rates due to poor hygiene. More dangerous in cold countries.|
|Hyper sensitivity||Increases likelihood of allergic reactions which can distract the immune system. Rich regions particularly vulnerable.|
|Fever||Increase in temperature, contagiousness and severe dehydration which can be fatal. (Can't be devolved. Already evolved from the start)|
|Inflammation||Inflammation obstructs bodily processes. Swelling can obstruct breathing and be fatal.|
|Immune Suppression||Pathogens attach to lymphocytes, suppressing immune system and allowing significantly greater freedom of mutation. Can be lethal.|
|Skin Lesions||Breakdown in the epidermis causes large open wounds which significantly increase infectivity.|
|Seizures||Random Blackouts and fits reduce the patient's ability to function independently. Can be lethal.|
|Paralysis||Pathogen destroys motor neurons to cause paralysis. Significantly harder to cure and can be lethal.|
|Necrosis||Large swathes of infected tissue lose blood supply and become fatal source of gangrene. Decomposed bodies remain a vector of transmission. (Can't be devolved. Already evolved from the start)|
|Coma||Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly harder to cure. (Can't be devolved. Already evolved from the start)|
|Buboes||Infected lymph nodes become swollen and inflamed. Bursting can aerosolise contents and infect others. (Can't be devolved. Already evolved from the start)|
These Symptoms can only be taken by first taking the 'Pneumonic Plague' ability, available at the start of the game.
|Coughing||Chance of infection by spreading pathogen into surroundings, especially in high density urban areas.|
|Pneumonia||Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable.|
|Sneezing||Fluid discharge through sneezing greatly increases infection rates.|
|Pulmonary Oedema||Potentially fatal heart abnormality causes breakdown of respiratory system, releasing pathogen into the air.|
|Haemoptysis||Coughing up blood from inflamed bronchi increases infectivity and is fatal in extreme cases.|
These Symptoms can only be taken by first taking the 'Septicemic Plague' ability, available at the start of the game.
|Nausea||Irritated stomach lining leads to discomfort. Slight chance of infection when kissing.|
|Vomiting||The expulsion of infected material through projectile vomiting increases the risk of infection.|
|Hypotension||Low blood pressure deprives organs of oxygen and nutrients, increasing severity and causing profound fatigue.|
|Abscesses||Pockets of infected flesh are painful and act as breeding grounds for the pathogen, increasing infection rates when burst.|
|Internal Haemorrhaging||Arterial membranes break down, causing rapid internal bleeding and death.|
|Diarrhoea||Pathogen active in digestive tract, causing infection through faeces and potentially lethal dehydration. Poor countries very vulnerable.|
|Hemorrhagic Shock||Severe loss of blood volume causes oxygen deprivation, loss of consciousness and death.|
|Systemic Infection||Pathogen affects multiple organs and tissue types, causing body-wide infections that spread fast and can be lethal|
|Dysentery||A complete breakdown in the digestive system causes infected sewage, dehydration, starvation and death.|
|Total Organ Failure||Catastrophic cell death of multiple tissue types causes body-wide organ failure and rapid death.|
These abilities will affect the plague in different countries, climates and temperatures.
|Cold Resistance 1||Pathogen evolves to withstand cold temperatures and climates.|
|Cold Resistance 2||Lower intracellular water volume prevents freezing. Increased effectiveness in cold climates|
|Heat Resistance 1||Pathogen evolves to withstand hot temperatures and climates|
|Heat Resistance 2||Pathogen avoids cellular breakdown in high temperatures. Increased effectiveness in hot climates.|
|Environmental Hardening||Pathogen develops hardened coating - becoming highly weather resistant and extremely comfortable in both hot and cold climates.|
Cure/Drug Resistance Abilities
These abilities will affect the plague's resistance against treatments and drugs. They will also slow down cure creation speed and increase more work required to create a cure.
|Drug Resistance 1||Pathogen becomes resistant to class 1 and 2 antibiotics. Increase effectiveness in wealthy countries.|
|Drug Resistance 2||Pathogen develops resistance to class 3 and 4 antibiotics. Increase effectiveness in wealthy countries.|
|Drug Resistance 3||Pathogen highly resistant to all known antibiotics. Harder to develop cure.|
|Genetic Hardening 1||Pathogen becomes harder to analyse in the lab. Decreases future research speed.|
|Genetic Hardening 2||The pathogen does not reproduce in lab conditions. Decreases future research speed.|
|Genetic ReShuffle 1||Pathogen DNA strands reassembled. More work needed to develop a cure.|
|Genetic ReShuffle 2||A new strain of the pathogen now exists, increasing the work needed to develop a cure.|
|Genetic ReShuffle 3||Multiple strains of the pathogen now exists, increasing the work needed to develop a cure.|
|Hardened Reshuffle 1||Pathogen DNA structure reassembled and highly unstable. Significantly harder to develop cure and also slows research speed.|
|Hardened Reshuffle 2||Pathogen DNA structure reassembled and highly unstable. Significantly harder to develop cure and also slows research speed.|
These are abilities exclusive to the plague, Black Death.
|Pneumonic plague||Gain ability to infect respiratory system and develop pneumonic form of plague. Airborne and virulent.|
|Bubonic plague||Gain ability to infect lymphatic system and develop bubonic form of plague. Zoonotic and lethal.|
|Septicemic plague||Gain ability to infect the blood stream and develop septicemic form of plague. Rare and very lethal.|
|Scenarios in Plague Inc. and Plague Inc. Evolved|
|▪ Artificial Organs ▪ Black Death ▪ Created Equal ▪ Fake News ▪ Flight Club|
▪ Frozen Virus▪ Global Warming ▪ Golden Age ▪ Ice Age
▪ Mad Cow Disease ▪ Mirror Earth ▪ Nipah Virus ▪ Pirate Plague ▪ Santa's Little Helper
▪ Science Denial ▪ Shut Down Everything ▪ Smallpox ▪ Sovereign Default
▪ Swine Flu ▪ Teleportation ▪ Ultimate Board Games ▪ Unknown Origin ▪ Volcanic Ash
▪ Who Cares ▪ Where Is Everyone? ▪ Xenophobia ▪ Custom Scenarios