now I just have to complete the fungus, the prion, the simian influence and the shadow plague...
That's hard
What's on your mind?
TEXT
POLL
now I just have to complete the fungus, the prion, the simian influence and the shadow plague...
That's hard
Hi, I've recently been playing the Pirate Plague scenario. In this scenario, very few ships move around the world, although there is the possibility that from time to time a ship will sail around certain ports.
I wondered what would happen in this scenario, if the plague starts in an island country without an airport like Greenland.
After spending some time playing, the plague left Greenland through a boat that was traveling to Iceland.
This is rare, since Greenland has 2 sea routes, one with Norway and the other with Russia. This information is included in the country information in the Scenario Creator.
From this point on, I began to investigate the game files. In one of the text files, which contains the information of the game's routes. I found that there are some hidden sea routes, these routes are found in the PC version of the game, and they are not available in the mobile versions possibly due to the size of the world and countries.
Apparently, these special sea routes can be activated in the Pirate Plague scenario, since this scenario changes the frequency of all routes by boat.
Lots of pages are locked for some reason and I cannot add any new strategy. Also the comments are nowhere to be found. Did I miss some major change to the wiki?
Merry Christmas and a happy new year! I hope this spreads to you all :) And what ever you do DONT forget to stay safe from zombies
How do you add a strategy to strategy guides pages?
Hello. How are you all?
I'm having issues beating Nano-Virus Cure Mode because of so much authority loss. Do any of you guys have any tips? Censorship and Fake News slow down the vaccine development so I keep losing on Normal.
9 Votes in Poll
I was making a scenario, and i tested it, but most traits were not there. Anyone know how to fix this???
Since I've been able to play Cure Mode and beat all diseases (Except Disease X) on Normal, I figured that I might as well put some information exclusive to Cure Mode.
Here are the changed descriptions (Quotations not included):
"Most common disease. Well understood and easy to track" (Bacteria)
"Underestimated, infectious, and difficult to track" (Virus)
"A complex parasitic organism hiding in plain sight" (Parasite)
"Fungal spores cause unpredictable spread patterns. Difficult to contain" (Fungus)
Prion, Nano-Virus and Bio-Weapon have the same descriptions as they do in the main game and Cure Mode lacks special diseases.
Cure Mode also gives the diseases some traits that they couldn't have in the normal game. Though I can't remember them all, Fungus has Fungal Bloom and Prion has Terminal Disease. I'm pretty sure Fungal Bloom lets the fungus spread faster and that Terminal Disease is what makes Prion so lethal (Both Prion and Bio-Weapon have exceptional lethality.).
I can also remember some of the gimics for the diseases:
Virus: Underestimated at first. Has exclusive protocols in the Operation section to inform the public that the virus is an actual disease and not a basic cough.
Fungus: Fungus nearly never gets on boats and/or planes, though it spreads very quickly. The Operation tab has some abilities that decrease the Fungal Bloom bonus and another one that decreases frequency of Fungal Spores.
Prion: Virtually a time bomb. Extremely high lethality, though takes a very long time to activate that lethality. You're able to slow this down even more with the exclusive protocols in the Operation tab.
Nano-Virus: Fast spreading virus that seems overpowered at first, but has counters. There are three "gateway" protocols in the Operation tab which unlock two protocols each, though only one can be funded for gateway. I know that one gateway gives you the option to either decrease the virus' transmission in hot or cold countries, while another gateway gives you the option to harvest resources from the virus or stop any spread or deaths from the virus for 1 month. The final tree has an option where panic loss of Authority is decreased, though I can't remember the other.
Bio-Weapon: Bio-Weapon's main advantage is how quickly it can drain the Authority points, especially with its high infectivity and lethality. However, all Authority protocols are significantly buffed (With them giving 50 or even 100 Authority) and the Declare Armageddon tree. Declare Armageddon works as another Authority and branches out to other protocols. One decreases Authority but decreases Authority loss per country, while the other is 2 levels of buffed Contact Tracing, though both decrease Authority and increase Non-Compliance.
11 Votes in Poll
After about 5 or 6 months of torture (because i couldn't play plague inc), i get to live again and i actually beat it on normal mode! just wanted to say that and i am really happy
After checking the game files, I find out that there's a glowing variant of Shadow Plague's stages of infection, Should I add them in?
Phase 1 With Shadow Blessing Evolved:
Phase 2 With Shadow Blessing Evolved:
Phase 3 With Shadow Blessing Evolved:
The random medical check ups make it really hard because you need to quickly invest in infectivity and i mean it is one of the hardest parts of the games
Ultimately i play on normal and casual and only sometimes on brutal but never on megabrutal
Played for a while the Cure mode and some of my thoughts on advisor task force:
Disease Advisors
Airport Controller
An absolute necessity in strategies trying to contain disease to a specific continent. Bioweapon on Mega Brutal is quite painful without this as rampant herd immunity in one continent is about the only viable strategy there.
Port Controller
A less impressive version Airport Controller. Haven’t yet seen its prime.
Land Border Controller
Interesting one. An argument can be made for it exceling in aggressive containment strategies against Fungus (as much as Fungus can be contained), as spores don’t transport well with ships and planes.
Molecular Biologist
Depends on how keen one is on early action. This my favorite against Fungus as cutting infection rate early through initiatives is key for keeping the disease manageable IMO.
Forensic Epidemiologist
If big action does not have to be implemented immediately at the beginning of the game, then one can’t really get wrong with this. Works well with every disease type except Fungus and Bioweapon on higher difficulties. Necessary with Prion.
Quarantine Advisors
Checkpoint Enforcer
Better Economic Forecaster. Unlike the description, there is a small window of time of possible transportation when country reaches 100% Non-Compliance, so one still has to keep countries’ population satisfied to keep spills perfectly in check, but this certainly easens the burden on early game Quarantine action aftermath.
Quarantine Coordinator
The most aggressive Quarantine Advisor. This style to succeed will require tremendous early game economic support. A case can be made if containing a single continent is excruciatingly hard, as sometimes can happen, when disease originates from Turkey, Middle East or Middle America nations et cetera.
Local Outbreak Analyst
Possibilises different treatment between countries in same continent. The second most laxed Advisor that can help mitigate Non-Compliance problems. If strategy can afford slow and controlled disease spread, then this is quite good. Lessens micromanagement significantly.
National Outbreak Analyst
The most laxed Quarantine Advisor. Try this one only if Local Outbreak Analyst is too stringent and couple then with Regulation Enforcer to keep population the least time possible under Lockdown. On higher difficulties unviable against diseases with middle to high fatality.
Celebrity Scientist
Along with Checkpoint Enforcer a good all-arounder. If disease type is superviral or prone to spawn regardless of traffic connections, eg. Fungus and Prion, then this a go-to.
Outbreak Advisors
Construction Manager
Fine with everything except Prion and Bioweapon for obvious reasons.
Empathy Trainer
Haven’s seen this one’s prime yet.
Regulation Enforcer
Good with Analyst Advisors and highly viral diseases where Non-Compliance is not an issue. If middle to lowly fatal disease can pushed down in its virality to low levels via initiatives leading to Local Lockdowns, then this loses bit of its attraction. Good against Fungus.
Technical Officer
Also a good all-arounder. Excels against Prion and not recommended against Bioweapon and Fungus.
Strategic Fundraiser
My favorite. Drop HQ on Caribbean Islands or Greenland, shut down connected continent’s Port Access early enough and it should be safe and negligibly cheap to uphold. Terrible against Fungus and Prion. Necessity against Nano-Virus on high difficulties to get to supercomputing the kill code.
Field Advisors
Fast Response EMTs
My favorite. Helps gathering early funds, outbreak monitoring and starting to Initial Analysis. Skyrockets in value, when upgrading Field Operatives’ capability to reduce local Virality and Fatality. A must against Bioweapon.
Situation Director
Targeted Quarantine is non-refundable and constrainingly expensive in the long run. If any advisors are available that would do the same trick, then don’t bother with this.
Economic Forecaster
Worst of all Advisors. This reduces micromanagement, but the deployment costs real Funds, so this is more limiting than could be thought of its face value. Never pick this up. Manual Economic Aid does the same AND reduces a bit of Non-Compliance Risk for just 1 Fund.
Outreach Coordinator
Workable if the goal is strict early containment. However, this is rarely the case in game as diseases usually find some way out from origin country, so I haven’t found this useful.
Crisis Manager
Now this is appealing. Again, it’s only my experience, that diseases are prone to create multiple hotspots across the globe, reducing the effect of targeted relief, but unlike Outreach Coordinator, this is very much made with later game in mind and then outbreak monitoring should be broadly established, mitigating the drawback of slow default flight time of Field Operatives’ plane.
Operation Advisors
Ethics Watchdog
Fine with easier difficulties and for beginners. Constraining in higher difficulties as things can get dire much more probable.
Chaos Engineer
DON’T
More seriously: this is just a bit better than Economic Forecaster as this does give a concrete advantage, so unless you’re a party player, adventurer, gambler or RNG fan, this will only mess with strategy’s consistence. 2nd worst Advisor.
Medical Coordinator
I default to this most of the time. Valuable against Prion (assuming quick implement of Cure research) and Nano-Virus.
Disaster Manager
If rampant herd immunity is the strategy, then look no further. A case can be made with this against Prion with laxer Virality regulations and still produce a Vaccine, but IMO Panic is more relevant with Prion in midgame. Spare this one for Bioweapon.
Procurement Director
Have fun with this coupled with Golden Handshake Cheat, it’s sole purpose. Otherwise one will be fine without this. Cure Mode is not as intensively micromanagement heavy compared to Shadow Plague on non-PC, where Mad Scientist is necessity to sufficiently juggle with bubbles, Blood Rage and Vampire movement in high difficulties.
Does anyone know how to beat Fungus On Cure Mode Mega Brutal?
Does anyone know how to beat neurax worm on brutal with no genes?
25 Votes in Poll
I seem to have this problem where I use Bacteria Stat1 strategy on this wiki, and I end up infecting the whole world, but I don't have any DNA left to get Organ Failure! Anyone know any ways to get DNA other than to wait for mutations at this point of game?
29 Votes in Poll